ancestralhero: (pic#5223629)
2012-11-23 01:56 am

Glossary. [ Under construction. ]

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Triforce: Object of ultimate power left by the three goddesses who created the planet: Din, the goddess of Power; Nayru, the goddess of Wisdom; Farore, the goddess of Courage. For centuries it has been alternately locked away for safety or the center of great wars. During these current times, the powers appear separately to those of certain lineage who most perfectly embodies their traits. These special individuals become their tribe's ancestral hero and a vast amount of heroic power to lead their people.

Ancestral heroes: Those who came Before, ever since the forming of the Vast Sands. Anyone in possession of one of the three Triforce pieces is an ancestral hero despite current state of living. These heroes are often tasked with leadership roles from a young age and treated as nobility while brought up. Wisdom is always in the hands of the Wells Grotto, Courage in the hands of Agate Cavern, and Power in the hands of the Plateau Quarry. There have been entire generations absent of ancestral heroes, but when one is born, the other two eventually follow.

Roc's feathers: Highly prized and powerful artifacts, any that do not fall into the Goron Woods are claimed by whichever territory they land in. Horrible fights have broken out over possession of these feathers. One merely has to keep hold of one of these feathers to be granted the ability to stay aloft in the air for several seconds longer than gravity would usually allow.

Special large feathers are said to reside in places with high monster population. Unable to be claimed by regular humans, they have taken plenty of time to absorb nature around them and gain extra properties. (These are the items Link finds at the heart of every dungeon, generally in the possession of or guarded by the strongest monster of the area.)

Curse of Confusion: Set upon the ambassadors of Agate Caverns on their way to meet with the people of Wells Grotto, it was designed to confuse and weaken the people while a pack of monsters set upon them. Foremost affected were Link and Herinn, who had been switched in body. The magic weakened Link's body by transforming it into androgyny and wiping out most advanced muscle memory (such as fighting or advanced sandcrawler-riding), never mind that it was now helmed by a shellshocked feather sprite. Link herself was relegated to the "body" of a feather sprite, the feather itself, and was helpless for much of the journey to do anything but offer advice to Herinn — many people they came across assumed him to be Link, only knowing him by the Triforce on his hand.

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Link: Sixteen years old. Said to be the reincarnation of the original ancestral hero, Link is the current bearer of the Triforce of Courage. While she is not a loud person by nature, Link is quite haughty and confident in her ability as a hero: traveling and defeating monsters comes naturally to her. Her greatest weakness is her lack of foresight and the inability to cope with her world turning on its head, either because of personal circumstances or because her friends were placed in danger/injured. She easily becomes dejected and morose when faced with her own imperfection, although even that won't stop her from doing what is right when needed.

Herinn: Feather sprite that was only recently separated from the Woods. Taken in and cared for by Link, they were only just getting to know each other when the curse took place.

Princess Tetra: Fifteen years old. Current ruler of the Wells Grotto. While rough in speech and manner, she is extremely fair to those underneath her rule and is beloved by her people. Her largest weakness is her little sister Zelda; up until Link's journey, it was purported that Tetra was the holder of the Triforce of Wisdom and the illusion had been maintained through clever trickery and magic thanks to Zelda.

Princess Zelda: Twelve years old. Little sister of Tetra and the true wielder of the Triforce of Wisdom. Growing hostility between the Grotto and the Plateau led her father to conceal her power; Tetra was chosen as their leader and given Zelda's title of ancestral hero to protect her. Only during the course of the war's escalation did Zelda reveal herself and join forces with Link to banish the evil.

Ganondorf: Twenty-eight years old. Ruler of the Plateau Quarry and also their strongest warrior as the Triforce of Power's chosen. Not a kind man by nature, but a fair overseer of his people. Had inadvertently waged war amongst the people of the Vast Sands when the demonic feather sprite within his clan's large Roc's feather tainted him and infected him with boundless greed. Second-to-final boss and actual final boss through technicality of full-out possession. Currently imprisoned within his own mind as a trap to hold the evil feather sprite's spirit with him and no longer taint the world. (Link's new quest is to find a way to destroy the feather and free Ganondorf.)

Sulfryn: Ultimate antagonist of the game. Feather sprite who was separated from the Woods and landed in a very dark, very malicious place not to be found for many, many generations. Twisted by magic and time, the feather grew and the sprite became hungry for more and more power. Only a short while ago, the people of the Plateau Quarry located Sulfryn's feather and claimed it for themselves. The feather was granted to their leader, Ganondorf, with no one the wiser to the sprite inhabitant. By the end of the adventure, Sulfryn had assumed near-total control of Ganondorf and inspired the man to change his name to something more befitting of the merger: Ganyn. In his last moments, his first vocalizations since separating from the Woods were of insane, childish laughter before finally being sealed inside Ganondorf's mind and body by the man himself.

Flint: Chief of the Agate people, and Link's uncle. Quite jolly, but he has the unfortunate habit of making a situation awkward through poor choice of words.

Emerald: Loremaster of the Agate people, and Link's aunt. Quite the impatient woman, she hates having to repeat herself and gets quite agitated if told someone wasn't listening. She is the one that started Link and Herinn on their quest to retrieve large feathers — she knew that one was said to have amazing magical-resistant properties that might reverse the curse... she just was not clear on which one. And, really, she only knew the specific location of two of them in the first place. Her name is more of a title conferred upon loremastery; all Agate loremasters have been "Emerald". (She's Emerald XXXI.)

Grant: Link's father, head of the guard. Technically under Link's command due to her title as hero, but retains his position as Captain until she is of proper age (eighteen) and returns from her quest. He taught her everything he knew of fighting and thensome, making up moves while Link was out on her quest just to try and best her and secretly teach her the moves in the process. Only one of these two things ever happened.

Roc: The Great Bird, incredibly large and powerful. Only the highest of the high echelons have ever spoken to him and word is given that he is a mighty, benevolent provider (if a bit grumpy at being interrupted). It is Roc who brings rainwater to the Vast Sands once every month in order to provide for the people living in the harsh climate. Once a feather falls loose, it loses much of its power and drifts to the surface.

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Hylians: The goddesses' favored people. They are a race of elven-like beings who live in harmony between nature and their own industrialism. Innovative, clever and light on their feet, they make good (if flimsy) soldiers and are the most populace race amongst the Sands.

Feather sprites: Sprites born of the magic from Roc's feathers that fall into the Goron Woods. Generally of a hivemind, with a very bright and curious personality toward any visitors, though they have no ambition to leave their home. Imagine androgynous little humanoids with two roots for legs, wings for arms and billowy hair where at least one strand is always connected to their feather... and you have a sprite.

Some feather sprites, however, have been known to be blown out of the Woods and become lost from their people. Most no longer speak from shock, but retain a general brightness to their personality despite it.

Gorons: Though still great and formidable creatures, Gorons now make their home in the only thriving forest within the Vast Sands. Adaption to the new lifestyle has given them a natural bark-skin over their rocky hides. Their diet consists of the most delicious of moss rock atop an overgrown plateau; if rain makes the passage there too slippery, they will simply go hungry until it is again available.

Rito: Still alive up there where the islands have now become gigantic stone spires, cut off from the rest of the world. Occasionally they will come down in order to trade with the Hylians or the Gorons, but they have become incredibly reclusive over the years. They are afraid that staying too far in the lowlands means they will lose their wings like their cousin-race.

Tileans: Evolved from the Rito (who evolved from the Zora...), these lizard-like beings bear a closer resemblance to their amphibious ancestors than their avian cousins. They are sometimes referred to as Lizalfos in a derogatory manner, but do in fact resemble Hylians more. Most Tileans reside comfortably atop the blazing Plateau Quarry.

Sandcrawlers: Large creatures resembling muddy-colored kimodo dragons, Sandcrawlers are often ridden by Hylians to cross long distances quickly. One rides a Sandcrawler while standing, unless using more than one at a time to pull carts.

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The Vast Sands: Centuries after the events of Wind Waker, the Great Sea has diminished and eventually evaporated. In its place stands a gigantic desert. Many stone pinnacles dot the landscapes, the only remnants of the Great Sea's former islands to be seen anywhere. Far from lifeless, the Sands are kept alive and thriving through the help of Roc, though humans have still hidden away in large, cavernous cave systems. Some receive natural water flow from magical sources or far off lands and are considered the royalty of the Vast Sands, the most notable being Wells Grotto.

Agate Caverns:

Wells Grotto:

Quarry Plateau:

Pinnacle Labyrinth: Sixth dungeon. Located in the area where the Mother and Child Isles used to stand, this dungeon was made when a feather found its way into a large crevice in the side; many earth-burrowing monsters climbed up and created vast tunnels within the ginormous stone pillar. Travel was made difficult as most points to jump to higher levels were located outside, and jumping was completely unsafe thanks to the wind. Until Link and Herinn located the magic rope, they were forced to crawl through tight passageways and look for paths forward. Afterward, they were able to use the rope as a lasso for the earth-burrowers and ride them up further inside the dungeon, or to anchor themselves while climbing the outer face. The feather's guardian was a gigantic arachnid with the ability to shift its legs anywhere on its body and any hits to the legs simply spun it around and did nothing to unbalance it. The key to defeating it was to stun it in the eye with the boomerang or a crossbow bolt, then bind the legs together and cause it to fall and create an opening.

Ruined Crater: In the ruins of where Hyrule Castle long ago collapsed, with the dilapidated Tower of the Gods in the distance, lies a gigantic crater filled with rubble and flimflam. The Master Sword is gone from this place, saved by the goddesses for the protection of future generations. However, placing the Cane of Pacci in the sword's former podium causes a buildup of energy that allows anyone with a Roc's feather to jump high, high into the sky where Roc will catch them on their descent. Link uses this to get more of the story on Ganondorf and Sulfryn from Roc and is given the privilege of a rainstick (???) to call Roc for transportation to major landmarks should she need it.

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Roc's shroud: Prized possession of the Agate people. Originally crafted by Agate Cavern's first hero, it is now passed down to their strongest warriors. Made of beautiful and dark green material, a large feather of the desert is grafted to the back of the shroud and allows the bearer immunity to the Vast Sands' heat for an incredible length of time. After Link's journey, it now bears seven more large feathers that allow her to: dash over empty air for short periods; weather extreme cold; cling to certain surfaces like a spider; breathe underwater for short periods; create a small shockwave with her sword (super spin-attack); air dash (like a double-jump for horizontal movement, no height gained); and resist all dark magic and curses.

Ceremonial blade: Highly decorated sword that has lost quite a lot of its sharpness from ages of disuse. Formerly used as a training tool for Link and a symbol of her station, she and Herinn brought this along as their main weapon to make sure no one would doubt Link's station because of the curse.

Cane of Pacci: First piece of equipment Link acquired in her quest to enhance the Shroud and undo the curse upon her and Herinn. Difficult to use, yet offers great reward. Swinging it at objects under a certain weight will turn them on their head; swinging it at a large enough crevice will allow energy to gather and give a boost to her jump.

Boomerang: Second dungeon item. Allows Link to grab far off items or hit switches. Stuns unarmored enemies and destroys keese.

Keaton mask: Allows Link to spot keaton burrows when worn, which may either contain fairies, rupees, treasure or monsters depending on her luck.

Bomb bag: Third dungeon item. Allows her to carry 30 bombs that can be used to attack enemies or obliterate weak architecture.

Flippers: Fourth dungeon item. Gives Link's doggy paddle the necessary oomph and allows her to swim underwater for short periods of time.

Royal blade: Crafted by the finest blacksmiths of Wells Grotto, this beautiful, elegantly simplistic blade was presented to Link as support from Princess Tetra (and, as was later learned, Princess Zelda) to serve the dual purpose of retaining Link's station and cutting foes down twice as effectively. One of Link's most prized possessions; she might be somewhat obsessed with making sure it's taken proper care of by the end of the day.

Crossbow: Fifth dungeon item. High velocity bow, good for breaking open weak spots in armor or hitting something much further than the boomerang's reach.

Magic rope: Sixth dungeon item. Capable of always being called back to Link, this rope can be manipulated through its entire length as if one were leading its opposite end. Very versatile and can be combined with other tools like the crossbow to create swings or clothesline enemies.

Instrument (rainstick???): Allows Link to summon Roc's tailwind and transport to any major landmark of her choosing.

Golden gauntlet: Seventh dungeon item. An upgrade to Link's original defensive item, the iron gauntlet. With the golden gauntlet, she can not only defend against attacks made of light (such as a Beamos beam) but can lift things many times her own weight.

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Takes place in the Dark Lands, a society living halfway into the sky thanks to a beautiful and ethereal mix of magic, technology and nature. Think [dungeon somewhere] but with working elevators and no creepy hauntings. The trees holding everyone aloft have started to wither and the sun no longer rises in the valley. When exploring these new lands for a way to free Ganondorf, Link comes across a [Something] Crown; her inherent power as the Ancestral Hero of Courage binds her to it. With it, she involuntarily switches with Herinn during combat and can only give him advice as she once did. On the other hand, she's stuck with the puzzles on her own — which we all know she has something of a difficult time figuring out. Missing from the Crown are three gems that must be brought back together in order to summon back the light.

Most of her equipment was left back in Agate to lighten her load on the seemingly-innocent trip to the Dark Lands, and now since she can't leave its borders thanks to the circlet stuck to her head, she just has to look for new tools wherever she goes. Her large feathers remain at limited capacity, although they slowly regain their power as more gems are collected.